Spinnortality is going pretty well! Here’s what I’ve done recently:
- The research tree is done for now. If I realise there aren’t enough branches later on I’ll add to it, but it’s good enough for the moment.
- You now receive “decision” emails. Functionally these are just messages with choices at the end: “An opportunity has arisen! Should we take it, or ignore it?” They’re a bit basic right now but I want to make them more complex and allow for more expressive, interesting decision-making down the road.
Continue reading “Spinnortality updates”
[Note: I wrote this a while ago and forgot to publish it. I still think it’s quite interesting, so here we go!]
What is a quest?
A thing to get distracted from.
We’ve all been there, whether the game du jour was a Fallout, an Elder Scroll or an Assassin’s Creed, where icons dot the map like tempting candy – or pepper it like buckshot. Replaying Knights of the Old Republic recently I received an important quest: investigate an ominous grove infested with dark energy, a focus of evil drawing things to the dark side. Surely it should have been my number one priority? But I wasn’t at all surprised that it was literally the last thing I did – after working through everything else on my to-do list.
Continue reading “Sidequests and other distractions: the erosion of meaning in CRPG quests”