On March 5th I gave a presentation at the Vienna game dev meetup about Spinnortality, from its first week of development to launch week. It includes some tips on how to run a Kickstarter, an overview of how my life has changed from before the game to after its launch, and how I managed PR and general project stuff in the run up to launch.
If you’d like to know how I made a successful indie game that is making enough money to let me do another game, this is a good indicator. (Note, however, that I got really lucky and not all of this will be replicable for you.)
You can download the presentation here: