Sidequests and other distractions: the erosion of meaning in CRPG quests

[Note: I wrote this a while ago and forgot to publish it. I still think it’s quite interesting, so here we go!]

What is a quest?

A thing to get distracted from.

We’ve all been there, whether the game du jour was a Fallout, an Elder Scroll or an Assassin’s Creed, where icons dot the map like tempting candy – or pepper it like buckshot. Replaying Knights of the Old Republic recently I received an important quest: investigate an ominous grove infested with dark energy, a focus of evil drawing things to the dark side. Surely it should have been my number one priority? But I wasn’t at all surprised that it was literally the last thing I did – after working through everything else on my to-do list.

Continue reading

Advertisements
Standard

Twenty Dollar Gaming – and a thank you!

First up, thank you to everyone who’s played (and especially bought) Masques and Murder! Your support is amazing! Today we passed both the 1000 downloads and 100 purchases milestones.

That won’t sound like much to the Jonathan Blows among you, but this is a huge deal for me: although I’ve been making games for a few years now, none of them have been played by this many people, and none made any money. Since the game is available to download for free I honestly didn’t think anyone would pay; the fact so many have actually parted with money for something I made still boggles my mind. It’s also really helpful right now since funds have been low: now I don’t have to worry about rent! Hooray! Thank you everyone. 🙂

But wait, there’s more! I’ve also started a new project: a podcast with friend and fellow game-enthusiast Andy Noelker.

Continue reading

Standard

Comfort Food

Games are beautiful and amazing and art and all that shit. I truly believe this. I think the videogame is the artform of the 21st century, like the movie was the artform of the 20th. (Let’s just go with that grand, sweeping narrative, shall we? Yes, it’s comforting and I want that simplicity right now.)

But sometimes you don’t want The Seventh Seal or Citizen Kane. Sometimes you want to huddle up with a bowl of popcorn and watch, I don’t know, Buffy.

Continue reading

Standard

The world is a found object, and we are imperfect archeologists

So I decided to get on TIGsource in a proper way. I posted on there years ago but drifted away. This time, though, I made a post about “Masques and Murder!” So I’m on there now, for realsies.

On my jaunt I stumbled upon “Ultima Ratio Regum”. I’m a pretentious twit, so I know this is Latin for “The Final Argument of Kings”, and that this was proudly engraved on the elaborate barrels of Renaissance cannons. (Renaissance princes were also, I think, pretentious twits.) So I click it, because this is totally my thing.

I’m now a little bit obsessed with this game.

Continue reading

Standard

Devlog update: Masques and Murder!

Each skill now has a different bit of flavour-text for each skill level. So training at a low level will yield something like this:

Skills1

but training at a high level will give you something like this:

Skills2

Next up, I plan to make a pass of the entire text for a second draft, and implement a content filter. Getting quite close now! 😀

 

Standard